

The game's setting will feature staples of the post-World War II period through the course of the story. Mafia II's story follows the long and dark journey of Vito Scalleta, as he progresses through his life of becoming a made man in the mafia. The game will be set in the 1940s and 1950s in Empire Bay, a city inspired by New York and San Francisco. Mafia II plans to be much darker and less romantic than the first game showing the story of a made man. The story focuses on Vito and Joe’s friendship and life as part of the mafia. Vito and his friend, Joe Barbaro, begin working in the criminal underworld of Empire Bay upon Vito's return. Set in the post-WW2 era, the player assumes the role of Vito Scaletta, a young soldier returning from World War 2 to Empire Bay after a tour of duty overseas. After two delays, Mafia II was released in North America on Augand internationally on August 27, 2010. The game was announced at the 2007 Leipzig Games Convention, where five screenshots along with a brief trailer were revealed. Now, it’s adapting genre conventions that have been the standard for well over a decade.Mafia II is a sandbox-style third-person action/driving game developed by 2K Czech for the Xbox 360, Playstation 3, and Games for Windows. The combat will function similarly to Mafia III too, featuring the sort of sticky cover that games like Gears of War popularized the original Mafia emphasized using cover, but it mostly just meant hiding behind walls with free movement. Instead, it’s focusing on making each task meaningful. Hangar 13 says that it’s trying to emulate the gameplay of Mafia III but without all the repetitive missions. The default settings are akin to the original version of Mafia, but anyone who wants to have more fun with it can crank the police presence down and drive like a madman.īecause this is a remake, the mission structure has been radically altered too. In an interview with USGamer, developer Hangar 13 explains that there’s a slider to determine how strict the police are. The remake of Mafia will let you choose your preferred cop aggression. Mafia III‘s police don’t care so much about traffic laws but a black man behind the wheel always piques their suspicion.

In Mafia II, traffic lights weren’t of much concern but cops weren’t shy about issuing tickets for anyone breaking the speed limit.


In the first game, simply blowing through a red light would get you pulled over. The Mafia games have gotten increasingly lenient in terms of what the police consider to be stoppable offenses.
